Fighting in the Street, on these Pathways of Anger.
What?! It’s okay for a girl to like Manga and video games too you know!
Look at the stunning accuracy they have on Waluigi’s muscles!
‘Murica, amirightguys? …Guys?
Sonic Link DLC (Sonic Lost World)
A fusion between the Luminoth and Chozo battlesuit technology.
Yes, that was a Wii pun
Arena Ferox over castle siege
Has a brawl version and a PM versions the only difference between the two is that the PM version removes the wall on the platformed areas of the stage. the stage also includes 3 BRSTMS and SSS icons and such. also there are 3 .rels for the Neutral versions (STGEARTH) as well as the neutral version can work over Final Destination Battle field and Skyworld Without .rel files. Has PM camera as well.
Collaboration of the Stage was between GBC and DSX8
You can have fun in the sun this summer; if you fight for it!
Chock up one more for Mario’s giant list of professions.
PED Suit Samus
Has all the nifty materials. Shiny stuff, transparent stuff, glowing stuff. Stuff we all like.
I included a Corrupt version as well.
LegacyWolf here, and I bring to you, from the ancient catacombs of background swapping, The End Of Green Greens by Zucco!
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Aren’t they cute together? A Bloody Canadian’s OC draws in! Read the rest of this entry »
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Yeah, Brawl isn’t the only game which uses MDL0s.
It’s the Beta Space Federation Soldier over Samus
(A Metroid: Other M hack)
So, let’s see here. How did this start out? Well, besides being a Brawl Hacker, I also enjoy finding ways of ripping 3D Models from games. In my foray into searching my own personal game rip of Other M for stuff, I came upon a realization.
Other M’s file architecture is open. REALLY Open. Forget packing the files into one solid structure (Sonic Colors) or even at least organizing them into folders (Brawl, Mario Kart), literally almost ALL of Other M’s files are right there in the Root Folder, in plain .Brres format. Not even organized. Which got me thinking. “This would make a really easy Riivolution template. Maybe I should try to get some stuff working?” So I did.
The first thing I attempted was a flat-out Model Import, like you would do for Brawl. I whipped up a simple model, and rigged it to Samus’s Skeleton, threw that baby into the game, and hoped for the best.
Unfortunately, it froze the game outright. Poking around inside the file, I realized that Brawl uses a different version of MDL0 than Other M (V9 vs V11). Might that be the case? I’d have to check later. One thing that DEFINITELY was contributing to the problem was Other M’s incompatibility with BrawlBox. Even saving the unaltered files tended to make them unopenable afterward.
So, since Model Importing was out, I started poking around and experimenting to figure out what I COULD do. My first experiment was to add new textures to the game.
Not bad, if I do say so myself.
After confirming Brawlbox COULD handle the files, my next experiment was aimed at the model Skeleton. As it turns out, Other M handles Bone edits pretty well. I added bones to the end of the skeleton and restructured the skeleton hierarchy a bit just to see what would happen. Not a peep was heard from the game. No freezes. Nothing.
The only thing I’ve found so far that can actually BREAK the game, is to rename the bones. As I discovered later, the Skeleton can be ANY format, as many bones as you want (to a degree), as long as the game can find the name of EVERY bone in Samus’s original skeleton.
In any case, my next experiment after attempting to confirm Bone edits was attempting to make a Model that already existed in the game replace Samus. To commemorate such an event, obviously I had to find the BEST thing in the game to replace our lovely lady with. Obviously, the best answer was “Cyborg Space Pirate.”
Because, y’know. Cyborg Space Pirates. Who doesn’t like Cyborg Space Pirates?
So I outright took the Space Pirate model, slapped it into place and hit “go.”
Success? No. The model only could handle the opening fanfare before freezing the game. But that was to be expected, right? I didn’t even edit the model.
So I tried again. This time I attempted to cajole and prod and push, rearrange and name the Space Pirate Skeleton until it “more or less” matched the important parts of Samus’s skeleton.
It looked a mess. I actually got it to run around and not freeze for a little bit, until the game tried to call on a Bone Name that wasn’t there. After that, it crashed and burned like a drunk F-Zero driver. Progress!
So I buckled myself down and tried one more time. This time, I found an even MORE special model to replace our wonderful lady hunter with. It was a Hi-Poly Beta version of the Space Federation Soldier that was left in the game’s files and never used. Unlike the normal soldiers in the game (who wore blue), this one was GREEN!
I went through the process again, THIS TIME accounting to make sure that every bone in Samus’s original Skeleton tree was referenced. This model actually had LESS bones than Samus did, but I added in some Fluff Bones that held the names and places that were missing so the game wouldn’t get mad at me. It should work fine in theory, right?
Note: Theory only works “In Theory”
Looks like Krang got a new suit. I guess those “fluff bones” were kind of important after all. Our Greendude was missing a neck bone and two shoulder bones. But what could I do? This wasn’t like Model Importing, where if there was a Rig Problem I could just go back to 3DS Max and fix it.
Instead, to fix it, I used 3 bones which hadn’t existed in the boneset before to “replace” those bones. These “extras” wouldn’t be animated, but they would hold the “animated bones” in their correct places. Along with that, I took all of the skeleton names I hadn’t use and put them at the end of the skeleton, out of the way.
The end result was this:
Not bad for a Master Chief knockoff, right?
If you own Metroid: Other M and would like to give this a go yourself, I have a Riivolution setup here:
I hope you enjoyed reading this! It was fun to make.