I am Heavy Weapons Guy, and this is my weapon.
Armed with the Killing Gloves of Boxing
(Not a Perfect Rig, I know, but I’m suprised I manage to get him this good over Ganondorf.)
(No, I will not put more hats on him)
The third in my “Entirely modeled by Oizen” series. Instead of another 16-bit era stage, I decided to make a stage I’ve already made twice. This is the final time I’ll be making it, and I think its incredibly accurate. And Damn, 3 stages in about 15 days. Thats a first.
Ironically, Shadow was right. I mean Sonic’s adventuring days did end considering there isn’t a Sonic Adventure 3.
The best water level ever, somehow it actually came out fun, unlike labyrinth zone.
Ironically, there isnt any swimming in it, because after my trainwreck of a Aquatic mine, I realized that Brawl swimming is clunky as hell and should have never been added. But the water makes for a good cosmetic touch.
No preview this time, since I have no clue what I’m doing, or even if I’m doing anything after this.
Brawl hacking is kinda dead.
Or is there?
It plays a lot like the first one I made
-Model Imported from SA2
Obligatory preview is here:
The ship from the fourth series of Star Trek meets brawl, Why didn’t I use the more popular Enterprise? Because I liked voyager more, it had a ongoing plot, and was a little less Episode by episode, Voyager also makes for better terrain then Enterprise.
This stage plays a lot like Corneria, but instead of the Great Fox, its Voyager, in Space. With Shuttles replacing the Arwing and Wolfen. Though with the way the arwing and wolfen bones work, I couldn’t get a platform working on the model. Seriously, the things are actually really tiny, and they used bone resizing when animating….ugh, never mind, I mean standing on the Arwings was a thing you did when you wanted to die anyway, Enjoy.
Coming up next is from the most infamous sonic game of all time, the only reason I’m making it is because there a model for it for 3ds Max.
(Just because the forums and vault are down, doesn’t mean the party has to stop.)
You may know these two as the Portal 2 CO-OP Bots. Atlas(Blue) and P-Body(Orange) fully rigged, and ready to brawl.
First up we have Atlas, rigged over Ganondorf.
He even comes with his alternate 2 player skins!
^ Preferably use this to boost my DL count, but direct link is here:
Of course, I couldn’t just do one without the Other, so Here’s P-Body rigged over Zero Suit Samus
She(?) also comes with her multiplayer skins, though I couldn’t fit them all on one screenshot due to my lack of controllers/ character select screen mods.
I know they’re not perfect, but they’re pretty good for my first shot at rigging characters.
You may be wondering, “hey, I thought you said Minecraft was next” Well, you should know I’m really bad at sticking to one project. This is actually my 2nd distraction from that stage, My first one is this:
But thats a hack for another day.
A whole bunch of items imported from tf2, and rigged over brawl items. Needs more hats though.
But thats not all!
“Its the Mystic ruins from the flashbacks in Sonic Adventure. Imported from Garry’s Mod.”
-The model didn’t entirely make it through the conversion process from .bsp to .mdl0, so alternate areas aren’t possible.
-Off screen there are a few mipmaps where there are missing textures, this was intentional to lower file size. You will not be able to see any of them unless you completely rotate the camera.
—its not phlat.
I know its not exactly perfect, but I’m still learning a lot about porting HL:2E2 maps into brawl. Whats up next you ask?
Normally, I don’t post the random stuff I make, but seeing how few updates the blog is getting, why not? xD”
Honestly, I was just curious if I could take a tf2 hat, attach it to a model in 3dsmax, and put it back into brawl box to see if it worked.
Know its not perfect, but since this entire hack is just for kicks, I don’t really plan on spending time to fix it.