Sorry for the lack of a preview image…
After years of SFX modding only being possible for Riivolution users (via editing the .brsar), we finally have a way for Gecko users to enjoy custom SFX on their modded Brawl!
Introducing the Replacement Sound Bank Engine (RSBE) code by InternetExplorer (this is a user, not the mediocre web browser :I).
This information and usage guide below comes straight from IE’s thread! Follow this link to go to his thread on our Forums.
“Hey, everyone! I’m InternetExplorer, a developer of Project M and SSBM Online. After many months of hard work, my greatest contribution to the Brawl modding community is complete. A warm thanks goes to Dantarion for helping me past a few hurdles.
Although SFX replacement has previously been possible with Riivolution, RSBE provides a streamlined way of creating and sharing soundbanks in a way that is as simple and effective as it is to share costumes, music, etc. I am excited to see some of the soundbanks our talented Brawl modders can design.
RSBE is an addition to the File Patch Code which allows SFX files to be loaded from the SD card. Using a mod of Super Sawndz, you can create .bnk files and put them onto your SD card for easy SFX loading. This works for any soundbank including characters, menus, announcer, you name it!
-What You Need-
Replacement SoundBank Engine v1.11 [InternetExplorer, Dantarion]
→ File Patch Code
→ Super Sawndz MOD with .bnk Support
-How To Use-
- Open your .brsar in Super Sawndz MOD
- Replace your desired SFX
- Highlight the sound group you’d like to export
- Click “Create .bnk”
- Put your .bnk file in: private/wii/app/RSBE/pf/sfx
NOTE: Remember that there is a file size limit. Making too large of a sound bank will freeze the game, so try to use sound effects that are equal or shorter in length to the default sounds.
Thanks, and enjoy!”