Hi, Mewtwo2000 here. It’s quite obvious I can’t use the vault, but there’s no reason for not to share things because of this. Today I bring you some fix for that laziness the game developers had with the metal box part of the characters. Basically, every character turns completely metallic, even if they’re hairy. If you know what the alpha in textures is, basically it gets ignored when in the metal form.
Well, I’ve just made some material/shader that do not ignore those alphas/transparent textures/whatever you want to call them. The results are, in some cases, much better.

Yeah, the original Donkey Kong is the messy one. My fixed metal is just the Donkey on the left. He and some other characters are included in the download link below.
Now, the important thing. How to use it in your characters. Well, it’s easy. In the download link, you’ll find some shader, and 2 materials. Use the material 1 for non-semitransparent textures. Use the material 2 for semitransparent textures (EnableBlend = true in BrawlBox). The shader will work for both of them, there’s no difference. Just make the replaced ext_mtl material to use the new shader. And just replace the metal materials whose standard material has transparencies, there’s no need to replace any other.
For the texture names in the material, the first one must fit the texture in the original material (the texture with the transparencies), while the second one must be ‘metal00′. I suppose this is kinda obvious, specially when you’re able to download already fixed characters and you can check them. But, still, here’s all the info.
Some other fixed characters:




I’ve not uploaded all the fixable characters yet. I’m on it. If you miss some character that should be fixed and it’s not still there, just tell me about it and I’ll include it the sooner.
The download link:
http://www.mediafire.com/?i7zc22z2uf868
Well, hope you character importers make use of this so your imports look perfect in their metal form.
My next stuff will probably be Ocarina of Time Link, now he’s almost finished. Also, a revamped version of Temple of Time is nearly finished too.

@GBC:
You heard that where, exactly? I don’t think I’ve EVER read or heard ANYWHERE the DDoS affected more than KCMM.
I wonder from where you guys make up all these stuff.
Honestly, the original for Nana and Popo looks better than the “Fixed” one.
GBC, keep your DDoS questions to the blog post about the forums being down…
I always found it ironic that amateur hackers have had to make up for the laziness of the paid employees who made the game. Excellent work as always M22K.
some actually look better WITHOUT your fix, like the Ice Climbers.
It’s strange, when I look at the hair and fur for some of the fixes I think of steel wool. I actually like how the hair and fur for some characters turned out through this.
@Velen, @KnightMario You’re right, I thought the same when I made them xD
By the way, to anybody that has downloaded the shader. Download it again. I’ve found some weird glitch when Delfino is played. For some reason, it got glitched for non-blended alphas. I’ve changed it and works fine. Anyway, if somebody finds any issue, just tell me please.
The characters aren’t updated yet, only the shader is.
That’s quite good. However, from what I recall, the transparency that can be implemented onto Peach’s dress is completely ignored when she’s metallic. This also applies to Zelda.
If I’m not wrong, Peach is one of the characters included in the mediafire folder. Zelda isn’t yet.
So is the Gruntilda Stage coming after your Time of Time stage?
Both Grunty’s Lair and Grunty’s Tower are my next. I suppose that Grunty’s Lair will be first due to simplicity (the final battle one is supposed to feature animated Jinjos and Gruntilda)
The ice climbers are much better with the fix. I don’t think you guys are getting the point.. They merely made them metallic they didn’t make it realistic. They left each individual hair just silver instead of making it like metal was coated over them. this good sir fixed that.. So yeah. Stop saying it sucks, it does just as it was intended to do.
(http://unotaku.com/kcmm/forums.kc-mm.com/Gallery/BrawlView.php)
The vault is back!!!!
As a long-time amateur texture/stage hacker (copypastewhore) I gotta say, thank you so much for all the Zelda hacks you’ve ever posted. Many of them really make my day, anytime. Again, thank you.
Hey M2000, why the shadermetalfix is a pricvate file? great work! i aways sick of that DK metal.
Sorry for double post but the Pit model has missing polygons.
I like this idea in a way, even if the differences are somewhat noticeable to me. How Nintendo was lazy with the metal textures I’m not sure, but I’ll take your word for it. Nice job. :3
@Weegee Plus: Missing polygons? In normal form, in metal form, or both forms?