Hi, merry Christmas everybody!
Well, a little late, but it’s okay I suppose xD
It’s Mewtwo2000, the one with the usually-N64 stuff. Today I bring you 2 characters and one stage.
First, the stage. It’s the boss room in the Forest Temple, Zelda Ocarina of Time again. If you’ve played the game, you’ll remember this place because of the pictures in the walls, and you’ll remember the boss on a horse going out from them. Well, I’ve not recreated that yet, it’s something I want to leave for future releases. I’ve quickly animated Phantom Ganon in the background, looking at you while the brawl battle takes place. You can choose versions without him in there, or even versions with the Wind Waker version of him.
Talking about versions, there are quite a few to choose. The ‘standard’ one has some space between the main platform and the walls, in which you can fall and die. You can recover by getting the edges, or bouncing in the walls if your character is able to do it.
The no-ledge version is similar, a little different in size, and the recovery is harder. The bars surrounding the main area do not allow you to get the borders, so you need to jump higher to get back.
The big version is an altered version of the stage, in which the walls are bigger, and far away from the main area. This means you can die normally, as if you were in Final Destination or similar stages.
In addition to these, there are 3 more versions that are the same, but you can’t fall off. So, you can walk down there.
6 versions with Phantom Ganon, 6 versions without Phantom Ganon, and 6 versions with Wind Waker Phantom Ganon are 18 versions total. Well, 19 with the results screen I’ve made from the stage.
Now, the characters.
Ocarina of Time Phantom Ganon is like Ganondorf, but with a skull in his head. I’ve used my Young Ganondorf import as a base, so it looks pretty similar. The rig is supposed to be the same, so it’s as visually glitchy as Young Ganondorf. I will fix them both in the future.
He has a decent-but-not-perfect metal texture, and some yellow eyes that cannot be realized much because of the fact that his eyes are already bright and yellow. I’ve given him some red aura inside the skull, that’s all.
Wind Waker Phantom Ganon is really different from him, his shape is different, he’s black and cartoonish, and the only similarity would be the horns. He has really short legs, so I’ve made him not to reach the floor because of this. He looks really cool as a floating character.
And this is all. Here are the vault entries for everything: