Water, lava, cities and pink layers O.o

Hi, it’s me, Mewtwo2000 xD

Most of you know about my Fourside stage, some of you know about the 3 daytime versions I made from it, and only a few have seen this video. The post continues under the video link.

First of all, I’m introducing some concepts. The original Daytime Fourside stage has 3 entries in the vault, but the file is the same. Only a few things are renamed or moved, but the files are the same. So, if you know the basics in Bralbox, you’re able to transform / combine them. The 3 stages are these:

So, you can make a Dusk-Raining, Cloudy-NotRaining, Bluesky-Wet…

The stage showed in the video is the 4th version. As you can see, there’s some water, and you can swim on it. This stage can also be transformed in any of the other 3 versions, only by moving/renaming things. So, the file is this one:

But you can transform it in a custom stage for yourself. Just like this one:

The file in the vault is configured to be rainy, grey sky, grey sky scenedata with fog, tangible water and water step collisions on the buildings. The rain can be turned off by moving down the first modeldata[101] in the file. The sky can be changed by renaming one of 3 textures to ‘sky’. The scenedata guide is inside the pac file. Tangible water is turned off by moving down/deleting the first miscdata[20] and modeldata[2], and water step collisions can be disabled by moving down the first miscdata[2]. Get your own version this way. But do not upload it to vault as a new stage.

The former stages are also updated, so they can be transformed into the Flooded Fourside anytime. Also, I fixed some ugly thing in the background buildings, but I don’t guess you’re noticing the change.

One more thing about this. The tangible water will only work when placing the stage over Jungle Japes. STGDXGARDEN.pac. Or using a rel file based in this stage. When using this rel file, any version will work flawlessly (except for the original nightime one, which needs to be updated too). I mean, you can have it with or without water this way. If you place it over Final Destination as usual, they will work too, but tangible water won’t. It will be only a decorative element.

Okay, let’s leave Fourside alone. Only one more thing more about it. I’m about to make a full resize to it, so it will be exactly like in melee in terms of size. I will also make a real size version of it (I mean, a really big one).

The next thing I bring you today is another stage. Do you know that lava city I made together with PlasmaKirby? I mean Crisis City. This stage:

It’s a very impressive stage. You’re fighting over some broken buildings in a city, being surrounded with lava. Also, in newer versions I added a way to go under the main building, which is only activated at some times. Look to the chaos emeralds. When they shine, you can go down /scape from there (that’s the power of the chaos emeralds). If they stop shining, you will be traped there for a while. Just for you to know.

Well, what’s the matter with Crisis? A revamp? Not exactly. I’ve remade the light file, but everything’s like it was in the last version (v4) of Crisis City. Just made it a background. Yeah, a background.

Okay, this is Crisis City… Silver’s flying over there as always…

Wait, this is FINAL DESTINATION O_o

We’re full of videos today I guess xD

Here they are, Crisis City and Crisis City Final Destination:

The last one is not a stage, but a character. It’s my fixed sonic (no pink layer sonic), with a new fix. The eyelids were still having that pink layer. Now they’re pink free.

EDIT: Now the original Fourside is compatible with water (jungle japes rel files) too. Just get the new version if you plan to use it (water included, you only need to activate it). If you’re having trouble activating water or something I’ll upload a night fl00ded version so you don’t need to edit a thing. But that has to be requested ^^U

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